How many hours have been played, how many nerves are spent, but still interesting!
Yes, for Honor is not a game for everyone. Yes, she has terrible network problems, when playing in 4 to 4 modes. But at the same time, this is good game, and in something it is unique.
If you think that I do not know these constant departures from the game, then this is not so, I assure you. I threw me away often! And while connecting to the game, and in the middle of the battle, and at the very end, when the victory is already our. Damn it, let it be thrown out even when I joyfully jumped on the enemy, wanting to finish him off, already almost dead. It was thrown away even after a fierce battle, when the victory is behind us, and I am happy, I have the victorious animation of the hero. But despite this, I still play.
You might think “yes he is a psycho”, but this is not so (although I was not checked). It’s different, for For Honor it is interesting to play. There is excitement, there is a high complexity of the gameplay that enjoys. It’s like a sports competition. This is a real competition to reaction, to mind and the ability to predict enemy actions. And all this outweighs those terrible network problems!
About what the game? How to play?
It’s simple, a game about samurai, Vikings and knights. About how they cut each other, but kill.
There are several modes in the game:
Duel (1na1). Again, everything is simple. Choose a hero by brutal. And into battle. Maset with a sword, colit a spear, grab the enemy, throw it. In the finale, cut your head or another part of the body effectively. Everything is beautiful, bloody, pleasure above the roof. Especially if they won. Fight Honest one on one.
Military (2na2). The same thing as a duel, only you fight together with a partner, against the same two brutal medieval warriors. There are 2 options, or you are fingering each with your opponent honestly, one on one. Or, you can try to attack one enemy in the two way. So to speak in the back. But keep in mind that the second enemy will not stand, and most likely it will also run up and hit your spear in your back, or where below.
Territory capture (4na4). I think the most popular game mode. Often with very high activity of players. Unlike the previous two, here you have more than one or two player in the team, but four. And this is already a whole gang. And the enemies also have. At the beginning of the battle, each of the teams tries to capture and keep the key zones under its control. There are three such zones in total. The more zones your team captured, and the longer it holds them, the faster there are glasses. As soon as the number of points reaches thousands, you have an advantage, enemies cease to revive. You just have to finish them off, and you won.
Fight (4na4). One gang of four snouts, rushes at a time at another gang at a time. And the more often you kill enemies, the faster the glasses go as soon as the number of points reaches the right number, you just have to try to finish off the enemies and you won. Tactics like cave people. Getting to a heap and throws you at the sops. No, you can certainly share, but there is a big chance that while you are running on the map alone, the enemies of the whole gang are tanned by one or two of your comrade. And yes, in this mode there are various amplifiers (running, damage, armor, and t.D.) So sometimes you have to run.
Destruction (4na4). In fact, the same thing as the “massacre” mode. Your team has four players, there are also four enemies. You start a battle opposite your enemy chosen randomly. You can fight honestly, or you can try to run away to help a friend (do not forget about the spear). In any case, after winning the enemy, we run to help the team.
The combat system.
For Honor is unique in this. There is nothing more like. There is no such complex and thoughtful combat system in more than one game. If we talk about the whole game, here you can’t just jam the enemy with one button. You need to be able to block, parry on three sides. You need to be able to make fraudulent blows, monitor the distance, the environment. Apply special techniques available to every hero. And all this in three dimensions.
The combat system is what it is worth playing for. The game has a strong competitive spirit. Victory gives joy, a beautiful victory – doubly. All this outweigns numerous “departures” from the battle and makes you go into the game again.
The game is not for everyone.
Minus is or plus, it’s https://nongamstopsites.uk/ hard to say. But, nevertheless, this is so. If you are used to casual fantasy. If you are used to choosing a slight level of complexity, and then boast that you have passed the game in 3 hours. If you cannot play after you are 5 times in a row, they smeared the wall in clean. If you have no desire to spend many hours on training with a bot. Then this game is not for you. You just delete it, and with the words “There is nothing” to play to play The Sims.
Again about the disadvantages of the game.
I already wrote about all kinds of departures from the game, at the most not suitable points. And this is not the problem of your Internet connection. That is, even if you have a very high -quality and fast Internet, you will have the same problems with sorties from the battle. And it causes a lot of inconvenience. All this applies only to the modes of the game four for four players. In duels (1na1) I didn’t notice this. In Boyne (2 is 2), “flights” are not often.
The game has no dedicated servers. They are used to use peer-to-peer architecture. Therefore, if at least one person in the match has at least one person in the Internet, everyone has them. I have to suffer.
I also want to note that the game happens, it is loaded for a long time. You have to wait for you to start a fight. But this is tolerant. The biggest problem for Honor is "departures". Throughout the battle, someone throws someone away, the kneads come in of them new players. It may happen that it will throw you away. Or so that you will play with only bots, because there is no one else.
For Honor? Ubisoft you are joking?
Come in a warrior, now I will teach you the skill of battle. I am your teacher, I am your Sensei. Remember the warrior, this is your sword, he is continuing your hand. Your sword is your life. I remembered? Fine! Now forget all this nonsense and listen to me. Look, you see the enemy? Mani here, closer, closer, wait … Let’s grab him,- and into the abyss. So well done.
Come on the next. Holdar come here. Now I will teach you the skill of battle. Remember Holdar, your sword … Come on. Listen here Holdar, you see the enemy? Well done! Be on the alert, mani his mani, back back. Like this. Now take it on the hump and run, run. You see a stake, well done, give the enemy there. Planted? Here you are a real warrior.
The next leader. Listen here, a big man. You are wikings brave guys, strong like bulls, you are terrible in battle, win any enemy, I believe. But this is not important. Here you see you have a shield? You see – excellent. Now forward to the enemy. Remember, the abyss to the right. What are you saying, she is far away? Don’t think about it yet. So, here he is the enemy, wait for the moment the leader. Now put it on the shield, quickly. And push, push, push him to the right. Well done, throw him there.
Now the conqueror. Listen to me … Ah, you already threw off the enemy, well, well done, you’ll go far away. Do not forget to triumphantly scream for honor.
No, well, seriously, developers with humor simply. Call the game "for honor". In which you can be thrown from the cliff; into the abyss; into water; can be planted on stakes; throw it into lava; push on fire. And also cover up the arrow, you can get into the trap, they can throw a bomb, smoke grenade in you. Damn, even a projectile with a catapult can cover. At the same time, someone will definitely shout the honor.
The story campaign.
Yes, she is. And she is not bad. I went through the whole campaign, I liked it. Let them play for different characters and different fractions. Each with its own plot, each faction has its own motives. Playing is interesting, look at all this too. For passage, you can earn steel (game currency) and chests with materials. All this will come in handy in the network game.
Optimization
This is one of the advantages of the game. She is good. The game will work well even on a not very powerful gland.
What else interesting?
Animation, probably one of the best I saw in games. The movement of the heroes is very realistic. Movement technology in all its glory.
I also liked the design. The design of the characters is very worthy. So many variety of materials and shapes of metal, leather and textiles. And how it all looks beautiful. And together with the chic animation and brutal cries of heroes, all this looks impressive. What is the only Holdar one with his “dolls” and a sweeping not blocked attack by his healthy ax.
Yes, the design is not in many ways realistic. No one would make any horns on the Viking helmet. The helmet would fly away when hit on these horns, and no one will take risks. The same goes for jewelry on the shields. The shield should be even and better streamlined. So that the enemy sword glides along the shield and armor in general.
Beauty for the sake of realism, and so everywhere now. But this is not bad, otherwise it would be bored.
Reflections aloud.
You can’t reveal all aspects of the game, but the goal has been achieved, the article is written. You could write a lot more. And about pumping the characters – what it gives, what it affects and where it works in the game. About daily tasks and their benefits. About what currency is in the game and what it is spent on (yes, you can invest real money in the game). And about much more. But the goal was to convey the impression of the game, to tell what it was in general. And yes, once again for Honor, the game is not for everyone, but only for lovers of this type of entertainment, ready to endure its shortcomings, and wait for them to be corrected.
