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The Day Before gameplay – the Yakut version of The Division

A month ago Yakut Studio FNTASTIC announced The Day Before – multi -user "Zhivach" in the open world, which is very reminiscent The Division. Now the authors presented a new gameplay passage, mainly dedicated to shootings.

IN The Day Before You find yourself in an American city where there was an outbreak of deadly virus. Now infected are wandered through the streets, and survivors kill each other for supplies, weapons and transport. The gameplay works on the principles of PVPVE, and in a safe colony you can rest, sell loot and communicate with other users.

The Day Before should go out "soon on PC via Steam.

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The Day Before

The best comments

"Yakut version of The Division"

Damn, well, they would have done about Yakutsk then. Plus, deer would add, for example, snowmobiles, traditional clothes, a sect of a hut -up shaman, in general with its color. At least somewhat different from the division.

For whom then this game?

But seriously, I am pleased to see that our compatriots are trying to make competitors to the big AAA projects of famous studios. Even if these projects are secondary. I really liked the survival regime in the first division, but on a curling iron now there for a very long time to look for other players. I really confuses me of the armored personnel carrier, I’m afraid there will be problems with the balance.

It looks too much like a division

It looks very good, let’s https://bingositesnotongamstop.co.uk/review/magic-win/ see what will come out in the end.

Why make full tracing paper devices? Why again New York? Is it possible to do something in Yakutia? with your color and so.

And not to do about the city that everyone has long been tired of.

Or without New York, the game will not work?

That’s what is interesting. The guys make complete tracing paper with Division up to the models and details of the animation (not to mention the setting of the flash of the virus in the American city). And they expect that there is an audience for this when we already have Division? It is customary to blaspheme Jubisoft, but it still seems to me that the French know their job better, and they have more resources to keep the bar of quality. For whom then this game?

The US setting with the epidemic is so wiped out so that the mod for Arma fired. And there actions take place in Chernorussia. In general, the game at the moment is almost complete tracing paper from the division, and take the eastern European locations and this is at least something original.

It looks too much like a division, I would not even be surprised if they stole the models from there
On the other hand, if something good comes out of this, then why not

But why even a setting to copy? Players are not afraid of post-consumer, metro and Tarkov this evidence. So why not do it in it?

I would play this.

I agree with many people. Why exactly the USA, why not Moscow, Kyiv, etc.D.T.p.

The same stalker and metro, proved that our carvirls enters in the West..

And so the mixture of divisions and a bit of Tarkov. Let’s see what will happen, and I hope not to change the scenery and place of event.

I thought it would be The Last of US in Russia with the open world

Ah, forgot. Samo-Council could be stuffed and rob reindeer cows.

The same question as everyone: why? Just why? There is an incredibly atmospheric first division with a simply amazing winter city from a studio that is famous for the artistic study of open worlds. What brave Yakuts hope for? To the scandal?

Yes, there is no our own stylistics, judging by what we saw in videos and art, only summer setting is distinguished from Division instead of winter.

Maybe this is because you played up to the jerk?

I will not write another comment that the game is like The Division, but I will write that I am awesome sounds of shots in the video. I am not an expert, but the lines sound, I think, really juicy

I can’t imagine what English -speaking think. Asians speak English with a clear Russian accent. And such. “And Yakutia is where?"

I think that America is familiar to the greater number of players than the post-consideration. The West loves native places, and the rest of the world loves epidemics in the West, and not in their native places)