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The Day Before gameplay – the Yakut version of The Division

A month ago Yakut Studio FNTASTIC announced The Day Before – multi -user "Zhivach" in the open world, which is very reminiscent The Division. Now the authors presented a new gameplay passage, mainly dedicated to shootings.

IN The Day Before You find yourself in an American city where there was an outbreak of deadly virus. Now infected are wandered through the streets, and survivors kill each other for supplies, weapons and transport. The gameplay works on the principles of PVPVE, and in a safe colony you can rest, sell loot and communicate with other users.

The Day Before should go out "soon on PC via Steam.

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The Day Before

The best comments

"Yakut version of The Division"

Damn, well, they would have done about Yakutsk then. Plus, deer would add, for example, snowmobiles, traditional clothes, a sect of a hut -up shaman, in general with its color. At least somewhat different from the division.

For whom then this game?

But seriously, I am pleased to see that our compatriots are trying to make competitors to the big AAA projects of famous studios. Even if these projects are secondary. I really liked the survival regime in the first division, but on a curling iron now there for a very long time to look for other players. I really confuses me of the armored personnel carrier, I’m afraid there will be problems with the balance.

It looks too much like a division

It looks very good, let’s https://bingositesnotongamstop.co.uk/review/magic-win/ see what will come out in the end.

Why make full tracing paper devices? Why again New York? Is it possible to do something in Yakutia? with your color and so.

And not to do about the city that everyone has long been tired of.

Or without New York, the game will not work?

That’s what is interesting. The guys make complete tracing paper with Division up to the models and details of the animation (not to mention the setting of the flash of the virus in the American city). And they expect that there is an audience for this when we already have Division? It is customary to blaspheme Jubisoft, but it still seems to me that the French know their job better, and they have more resources to keep the bar of quality. For whom then this game?

The US setting with the epidemic is so wiped out so that the mod for Arma fired. And there actions take place in Chernorussia. In general, the game at the moment is almost complete tracing paper from the division, and take the eastern European locations and this is at least something original.

It looks too much like a division, I would not even be surprised if they stole the models from there
On the other hand, if something good comes out of this, then why not

But why even a setting to copy? Players are not afraid of post-consumer, metro and Tarkov this evidence. So why not do it in it?

I would play this.

I agree with many people. Why exactly the USA, why not Moscow, Kyiv, etc.D.T.p.

The same stalker and metro, proved that our carvirls enters in the West..

And so the mixture of divisions and a bit of Tarkov. Let’s see what will happen, and I hope not to change the scenery and place of event.

I thought it would be The Last of US in Russia with the open world

Ah, forgot. Samo-Council could be stuffed and rob reindeer cows.

The same question as everyone: why? Just why? There is an incredibly atmospheric first division with a simply amazing winter city from a studio that is famous for the artistic study of open worlds. What brave Yakuts hope for? To the scandal?

Yes, there is no our own stylistics, judging by what we saw in videos and art, only summer setting is distinguished from Division instead of winter.

Maybe this is because you played up to the jerk?

I will not write another comment that the game is like The Division, but I will write that I am awesome sounds of shots in the video. I am not an expert, but the lines sound, I think, really juicy

I can’t imagine what English -speaking think. Asians speak English with a clear Russian accent. And such. “And Yakutia is where?"

I think that America is familiar to the greater number of players than the post-consideration. The West loves native places, and the rest of the world loves epidemics in the West, and not in their native places)

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¿Cuándo debes dejar de usar un rack?

Aunque parece que los racks son invencibles, la verdad es que tienen un ciclo de vida útil. La estructura de acero que sostiene toneladas día a día se ve afectada por el uso constante, golpes accidentales y factores ambientales

Entonces, ¿cómo saber cuándo es momento de decirle adiós a un rack? Aquí te contamos las señales más comunes que indican que la estructura ya no es segura para operar:

Señales de alerta:

Oxidación o pintura saltada en zonas críticas
Deformación visible de puntales o vigas
Fisuras o soldaduras partidas o flojas
Desalineación de la estructura
Sonidos o crujidos inusuales al cargar

¿Qué dicen las normas?

Normas internacionales como la EN 15635, RMI (Rack Manufacturers Institute) y ANSI MH16.1 indican que se deben realizar inspecciones periódicas para verificar la capacidad estructural de los racks.
Estas inspecciones deben ser realizadas por personal capacitado, ya que requieren criterios técnicos claros para determinar si una estructura puede seguir operativa, necesita refuerzo o debe desmontarse por completo.

 ¿Y qué pasa con la vida útil?

No hay una fecha exacta de caducidad, pero sí existe un ciclo de vida estructural. Un rack bien instalado, con uso controlado y mantenimiento regular, puede durar muchos años  o acortarse si se descuida. La clave está en la prevención y en no subestimar los pequeños daños.

Un rack viejo puede parecer firme hasta que falla. Detectar los daños a tiempo y actuar antes de que ocurran accidentes es lo que realmente marca la diferencia. No se trata de “desechar por desechar”, sino de evaluar técnicamente cuándo reforzar, cuándo intervenir y cuándo reemplazar.

Invertir en seguridad estructural es invertir en continuidad operativa.

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Games for your adult friend

Porn in games … Hmmm ..
It would be possible to start with a master about escapism, about the denial of real people and the like. But the boobs rule the world and this is a fact, and the intercourse is quite an ordinary thing that should not be shy. As my mother says "which is natural, it is not ugly". Base. The question is different – how relevant to see all these tons of Kex in games. After all, the porn of the sake of porn does not always work and, often tires. It is interesting in general how it works in different genres. With varying success, of course … well, and and hell with them. Consider the examples of specific games. Siskiiiiiiiiiii.

Majikoi! Love Me Seriously! Or in Japanese (Maji de Watashi ni koi shinasai!)

Yes, yes. Typical of a visual novel from the Japanese. It would seem that everyone is already used to the fact that the unsightly and absolutely not charismatic gg drags into the bed of the tin of those who are clearly in the "Harsher League". And the world is absolutely empty and cardboard, and there are no characters. The main cupcake! In general, the market is mainly filled with such games, because they are cheap and fast in production, the main thing is that I can figure out a couple of NSFW pictures on a simple engine, and the rest can be reached on the Internet, or nagene it, or neuronics. The game will clearly find his cumers. But there is a good exception. Majikoi! just from such.

What is the essence. There is a Japanese school (well, of course), in which it bases and even holds fights between students. And here we are not only about various martial arts, such as fencing or fist fights, but also intellectual contractions, such as various games and bets. There are also five (and possibly more) girls with whom the main character can start a relationship. All of them own, some kind of martial art and weapons (except one). Yes, and the GG itself is not simple. Of course, he cannot fight by canons, although he has certain skills in this area. Yamato, and that is what his name is, is chosen from various troubles through his rich mind and incorruptible charisma. He has a character, his habits and preferences. Although he is slightly and cynical, the guy is always standing a mountain for his friends and loved ones.

Yes, even the environment in the game is not dead. Many NPSs are remembered, because they have interesting characters, albeit slightly exaggerated. Here everything does not come down to a light and affordable porn with a slice without brains with boobs. No, they are all different and elaborate personalities, which I actually want to know closer. Koitus here is a reward for your labors, because, before getting to it, you will need to read a lot of well -written text, and make many elections affecting the outcome of the root. After all, it can be stripped. And the routes themselves are enough here. Enough for 30-40 hours. And here it is not even necessary to go on the ruts of girls and engage in cupcake with them. You can go through your friends and acquaintances, help them understand themselves and find out their story. Here, even in some centuries, they made normal friends GG. Even in the main plot it is felt that they are even more like a family: they hang out together, they have a secret den, help each other cope with problems. Yes, and Yamato comes to the rescue (but more often it to them).

If we talk purely about coatus, then it is made at the level (Japanese level, of course). Tyanki emit nagging high moans, squelching sounds and other charms. Drawn also soundly, there are no complaints. But the opinion of the animeshnik may not be quoted here. Nevertheless, I would dare to advise visual novels with a similar study. (Similar to Majikoi! This is Fate/Stay Night, Grisaia No Kajitsu, Katawa Shoujo and others.)

HuniePop

And here is an example of a game where a cupcake is for the sake of cupcake. Game for true curls, which only requires a little strain of the brain. Typical game of three-in-ore with a bunch of porn. But in order.

In the game we get the role of the GG loser. Him/her (you can choose the floor, so Sesbian Lex is also available in the game) is the goddess who offers to stop anon to porn magazines and go touch the grass and find real women. At the same time, she gave us the ability to see their stats, thoughts and other garbage, which will help to drag the Tyuk into the bed. Actually, here ..

Though there are many women here, they are all a walking archetype: a tsundere, a hot teacher, milf, shyshnyash, etc. D. We go on dates with them, ask what they like, give gifts – in general, we try to drag into the bed with all our might. And when the matter comes to Cupcake, then the “gameplay” begins-three-in-line.

This process personifies sexual intercourse. Actually, as we set the rows and stuff points, the girl makes moans and gradually exposes a little. How successfully we went through this mini-game, will show how the quitus passed. After dimming, groans, gratitude, applause. Actually, here is the whole cupcake. In the very game of some intelligible plot or there are no goals-know go on dates, open new arts with heroines and collect their panties … The perfect game for Kumer!

Gumboool

Being a Dik

There are games that are a model for each of us. They can become such for various reasons. Someone gets acquainted with a certain genre for the first time and by the first experience is in a hurry to judge all other projects in this area. Someone will pick up a respected opinion from a respected person somewhere. Perhaps someone will want to rely on the opinion of the majority in order to form their point of view. In my case, everything worked and at once. This game was my first conscious visual novel, about which a friend told me and about which enthusiastic reviews oozed from any corner of the Internet, where she was able to leak. The name of this long -term construction is Being a Dik.

It is immediately necessary to make a reservation that the game is still in development. At the moment, 10 out of about 17 promised episodes have been published, the 11th episode is at the final stage of development. The first two seasons of 4 episodes in each can be purchased in Steam – the remaining 3 can be bought by subscribing to the Patreon of the developer. But don’t be scared. The released content is enough for you for 30+ hours of unhurried study and this is provided that you do not want to go through the game in another routine.

But what is this toy? Before us is a representative. Nonnetic, in turn, means that it is supposed to play the game, and not just drown in the walls of the text, although this will have to work out with more than. I have a sufficiently extensive experience of playfulness in such projects, and I can say with confidence that you will not find such a variety of routes and elections as in this game anywhere else. And anticipating your question – yes, it can even be competed with such eminent AAA giants as Detroit Become Human, even despite the fact that the game makes only one pancake, who writes on his own, and the renders are doing, and he writes animations, and even writes the code. I dance myself, I sing myself, not otherwise.

What is to be done https://noidverificationcasinos.co.uk/review/slots-amigo/ in this splendor? And actually, what is the tie of history? According to the plot, our protagonist recently passed entrance exams to the best university in the district. Upon arrival in the location of debauchery, the hero, led by the trails of the plot, enters the university hostel called DIK – a brotherhood whose purpose in the walls of the university to roll the most unlocked and depraved parties. Actually, this is made in the name of the game. "To be wild". The game is built on the following principle. In its roots, this is a purebred visual novel, where the main focus of the player is focused on reading.

However, this purebred novel can sometimes afford to turn into a simple Taikun or any other mini game. And do not let yourself be deceived – your successes in such mini games will also radically affect the events that take place around the protagonist. And the consequences can also be different. Under -made pancakes can only spoil relations with the girl, while on how you plan the party, the presence or absence of some scene will depend, and they, excuse them for the tautology, presence or absence will affect the plot. Moreover, our main character, although it has a given character, but in fact – he is a dummy. And the player should fill this moral void, making decisions and moving the protagonist on the predisposition scale – DIK and Chik. Hooligan and diligent student. And again, the hero’s predisposition will also affect the accessibility of the answer options, and they, in turn, in one way or another will move us according to the plot.

But what is 18+ novels without love interests. And here we have dear friends, too, everything is in order. I am not afraid of this word – a fragrant flower garden. Girls for every taste. From the schizamnut tantrums, to diligent and cute immaculate ladies. From drug addicts to those who collect cornflowers in the field after the rain. And most importantly-you are absolutely free to completely discourage all love interests in the game, while the number one at the same time remained at the alpha male and the game will not give you a game Over. That’s so cool.

And you can rant here for a long time on the topic of how much the game is a good embossed, how cool the soundtrack is cool, how juicy renders and animations are, how cool the author is in the plot. But why do you need all this? Do you still think after all my words whether you should get acquainted with this masterpiece or not? Disconnect the brain for a couple of minutes and make this rash purchase on a clean pulse. And return here in the commentary to express the respect to the authors for advising you a game that changed your perception of the genre of 18+ visual novels on before and after.

Bergel

Custom Order Maid 3D2

Why I love visual novels is for the opportunity to plunge into a new, beautiful and calm world. Unless, of course, the novel implies such an atmosphere.

Therefore, my beloved 18+ game was Custom Order Maid 3D2. The name is strange, but reflects the essence of the game. This is a visual novel with elements of an economic simulator.

The main character by the will of fate is provided by the head of the "Club of the Empire", which provides entertainment services of the maids. I must say right away that you can configure its orientation at the beginning of the game. Will the institution provide employees at the full order of customers (if you understand what I mean) or will be a simple entertainment place. Going the second way, the plot will develop around the three main maids, who decided to become idols.

We should do work on the club, because huge debts will not pay themselves. We build various kinds of establishments inside the mansion, hire new maids, which can be customized as you want. Appearance, clothing, character, name, voice, skills.

Thus, you can hire a motley team with which it will have fun interacting. No one forbids you to use the “special services” of each employee, spend time with them, increase relationships, and just communicate.

An increase in relations goes through simply communication or conduct with a maid "alone". Having improved the connection, the girl begins to communicate with you in a new way, and you will learn more about her. For example, a maid with character, the bookworm will be unconvinced, with which the protagonist decides to help her.

In fact, the game has a full content that I myself have not yet tested. For example, you can translate the game into another mode, where your character will go to different parts of the mansion, communicate with the maids and participate in different events. The girl can be invited to the festival, call in karaoke where she will sing and dance. Having built a casino, it will be possible to play in it and make a separate outfit for maids on the subject of work. There is even a VR mode that I never tested, t. To. VR I have no helmet.

If you want to take a break from everything, ventilate your head, like simple humor and visual style does not cause rejection, then get a lot of pleasure.

However, there are several problems. Firstly-technical condition. The game works on its own team engine, which is noticeable. The launch of the game is very long, in some places you can observe friezes and bugs. Secondly-the lack of complete Russian and English localizations. All the Japanese do. And even despite their efforts to monetize the game in full, it is clear that they still do not have enough resources, or this is already a matter of greed. I will not say for sure. Thirdly, buying a project is difficult. In Steam, a censored version is sold, but it can be circumvented, but the version of the game itself is quite old. There are always fresh updates on the official website, you just have to fork out for additional. Content standing a lot. On torrents, the version of 2019 is mainly filled, which is sad, but this is the best option of possible.

No remorse

Rus is not against lizards

The Game Universe of the Rus against Lizards is gaining momentum and expands with new games, including in a piquant genre. As a person who is closely following, I am not afraid of this word, with a franchise, I could not pass by "Rus not against lizards". Therefore, honestly and noblely rented a game in Steam, downloaded and pressed the "Play" button.

Immediately a memeglawous man with gusls, Apparently a local storyteller, I gave a weighty background. He tells that the wars between Rus and lizards is a distant past. Rus, with the help of Baikal water, threw lizards with their mathematics back to Atlantis, and the Magi prayed Perun, and a great glacier arose that separated the land of the lizards from Hyperborea – the land of the Rus. There was nothing left to do anything to get into a hibernation – it was cold. Many, many years have passed, they had already been forgotten about lizards, and the Rus became more and more cheerful and more fun from the water of Baikal. But a terrible thing happened – global warming (environmental agenda and got here), and the glacier melted, and the lizards woke up. That’s just something has changed. Caused from the long winter the rampant from the males of the lizards, and who completely fell off. The women had to take the green -brown power in the kingdom, and the males so, in the escape. It turns out that in the game we have a conflict between Patriarchal Rus and matriarchal lizards drink.

Such an abundance of details is right, the universe is still young, the information in fact, the cat cried, on the other hand, it gives a wide scope for fantasy that was not used to use.

The plot begins with the fact that the lizards are chosen for reconnaissance to find out what is going on in hyperborea, and at the same time the secret of the Baikal water to find out, otherwise it is sick with such males to live, maybe they will feel the healing water. They take the village of Rusov from the racket, and the heat begins. Well, what did you want, as they say, the stars came together: unnecessary women and preoccupied men. And what, that they are different types. Is this a love love?))) At first, as the classics said, they crossed the sabers, and then began to look closely at each other. The lizards, although scaly, but the goddess did not deprive them of the mammary glands, and the Rus of dignity has considerable. And a completely different life began in Hyperborea … True, then Ostap suffered, more precisely, the authors: here you have betrayals, cunning plans, and fairy-tale creatures, memes, and macguffins, and even a man, who looked like another man from one famous many years of universe, took up somewhere from somewhere. And most importantly, they did not forget to add a pinch of humor. Not everyone sides!

In general, the fantasy was played out in earnest, and this is in the game that passes 100% for 5 hours no more. As you understand, pull the cat by the eggs and give out the mountains of graphomania, chewing some and also 10 times no one is going to.

Everything is clear with the story, everything does not end there, yet we do not have a purebred visual short story, but with a gameplay element, which, unfortunately, is based on game 3 in a row. I have nothing against, thanks for not puzzles, but there is not enough ingenuity. The difficulty is low, and even for passage they give glasses for which you can buy bonuses that simplify the game. Everything would be fine, but, in fact, 18+ content goes immediately after passing the next level. And you know what? If you want to see the scene again, so to speak, it is better to feel the quality of directing and operator work – you need to go again the same. Great move!

What is even weird is that there is a forklit scheme, like in Detroit: Become Human, through them you can get into any plot scene, but again not into outright scenes. Why such difficulties? Glory to Perun, in the Steam community, I found life hacks that level this misunderstanding.

Actually, about the most important and so inaccessible. I want to express special thanks for the absence of already boring anime drawing. Although, judging by the advertising banners on the menu, the creators of the "RNPI" also do not disdain. The local art reminds me of the same Russian quests of the 90-2000s, but converted in a new way to me. The shots themselves look juicy, I would even say fleshy, this applies to both lizards and human women. Sometimes there is animation. Of course, sex with lizards is not a spectacle for everyone, and there is a little furyat there, but just a little. Although for someone, on the contrary, plus. 🙂

We summarize. The game is not a masterpiece even by the standards of an erotic genre. But an interesting universe, a funny plot, a light unobtrusive gameplay and good juicy shots. What else is needed?

Alexander Shumakov

I did not play any similar game. Therefore, he asked his friends, acquaintances, friends of friends to tell about porn games. Each of them wrote about one of the current games.

Park After Dark

My friend told about this game.

Many in childhood watched Disney cartoons about princesses, in which beautiful and young ladies fell into troubles, and at the end they were saved by a beautiful prince? And after watching, they dreamed of becoming the very prince who would take a beauty in his wives and will live with her a rich life and not only if you understand what I mean;)

Park AFTER DARK game is about such fantasies. She talks about the director of the entertainment park in which Disney beauties live and work. You can interact with each of them: chat, come up, go on dates with a pleasant continuation, and after closing the park, visit something hotter.

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¿Cuál es la diferencia entre racks industriales y racks comerciales

Si tienes una tienda, minimarket, ferretería o cualquier negocio físico, seguramente te has preguntado: Qué tipo de estantería me conviene más: industrial o comercial?

Aunque ambos sistemas se usan para organizar productos, tienen funciones, materiales y diseños distintos. Elegir el tipo incorrecto puede afectar la funcionalidad, seguridad y apariencia de tu negocio. Aquí te explicamos de forma sencilla qué los diferencia y cómo tomar la mejor decisión.

Comparativa rápida: Racks industriales vs Racks comerciales

Click en la imagen.

 

¿Cuál deberías elegir?

La elección depende del uso que le vas a dar:

Usa racks industriales si:

  • Almacenas productos pesados o en grandes volúmenes.
  • Tienes una zona de bodega o trastienda.
  • Necesitas seguridad y máxima capacidad de carga.

Diseñado para bodegas, centros logísticos y almacenes. Soporta tarimas, cajas pesadas y tránsito de montacargas. Usa acero más grueso y reforzado.
Ideal si manejas carga pesada o almacenamiento a gran escala.

Usa racks comerciales (góndolas-estanterías): si:

  • Quieres una presentación visual atractiva para tus clientes.
  • Necesitas exhibidores prácticos, con diseño y accesibilidad.
  • Buscas soluciones listas para instalar y fáciles de mover.

Diseñada para tiendas, supermercados y retail. Es más estética, con menor capacidad de carga. Usa acero más delgado y liviano.
Ideal si exhibes productos livianos en puntos de venta.

Consejo de expertos

Combinar ambos tipos es lo más eficiente:
Utiliza racks industriales en tu bodega para almacenar en volumen y racks comerciales en tu tienda para exhibir. Así aprovechas lo mejor de cada sistema. 👉 ¿Quieres conocer más sobre cómo aplicar este sistema en tu negocio?
Haz clic aquí para descubrir cómo diseñar espacios eficientes que potencien tanto tu almacenaje como la experiencia de compra de tus clientes.

En Racks del Pacífico te asesoramos según el tipo de productos que vendes, el espacio que tienes y la capacidad que necesitas.
Diseñamos soluciones de exhibición y almacenaje personalizadas para tu negocio.

Contáctanos o escríbenos

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For Honor. The most annoying game. But at the same time a good game.

How many hours have been played, how many nerves are spent, but still interesting!
Yes, for Honor is not a game for everyone. Yes, she has terrible network problems, when playing in 4 to 4 modes. But at the same time, this is good game, and in something it is unique.
If you think that I do not know these constant departures from the game, then this is not so, I assure you. I threw me away often! And while connecting to the game, and in the middle of the battle, and at the very end, when the victory is already our. Damn it, let it be thrown out even when I joyfully jumped on the enemy, wanting to finish him off, already almost dead. It was thrown away even after a fierce battle, when the victory is behind us, and I am happy, I have the victorious animation of the hero. But despite this, I still play.
You might think “yes he is a psycho”, but this is not so (although I was not checked). It’s different, for For Honor it is interesting to play. There is excitement, there is a high complexity of the gameplay that enjoys. It’s like a sports competition. This is a real competition to reaction, to mind and the ability to predict enemy actions. And all this outweighs those terrible network problems!

About what the game? How to play?

It’s simple, a game about samurai, Vikings and knights. About how they cut each other, but kill.
There are several modes in the game:
Duel (1na1). Again, everything is simple. Choose a hero by brutal. And into battle. Maset with a sword, colit a spear, grab the enemy, throw it. In the finale, cut your head or another part of the body effectively. Everything is beautiful, bloody, pleasure above the roof. Especially if they won. Fight Honest one on one.
Military (2na2). The same thing as a duel, only you fight together with a partner, against the same two brutal medieval warriors. There are 2 options, or you are fingering each with your opponent honestly, one on one. Or, you can try to attack one enemy in the two way. So to speak in the back. But keep in mind that the second enemy will not stand, and most likely it will also run up and hit your spear in your back, or where below.
Territory capture (4na4). I think the most popular game mode. Often with very high activity of players. Unlike the previous two, here you have more than one or two player in the team, but four. And this is already a whole gang. And the enemies also have. At the beginning of the battle, each of the teams tries to capture and keep the key zones under its control. There are three such zones in total. The more zones your team captured, and the longer it holds them, the faster there are glasses. As soon as the number of points reaches thousands, you have an advantage, enemies cease to revive. You just have to finish them off, and you won.
Fight (4na4). One gang of four snouts, rushes at a time at another gang at a time. And the more often you kill enemies, the faster the glasses go as soon as the number of points reaches the right number, you just have to try to finish off the enemies and you won. Tactics like cave people. Getting to a heap and throws you at the sops. No, you can certainly share, but there is a big chance that while you are running on the map alone, the enemies of the whole gang are tanned by one or two of your comrade. And yes, in this mode there are various amplifiers (running, damage, armor, and t.D.) So sometimes you have to run.
Destruction (4na4). In fact, the same thing as the “massacre” mode. Your team has four players, there are also four enemies. You start a battle opposite your enemy chosen randomly. You can fight honestly, or you can try to run away to help a friend (do not forget about the spear). In any case, after winning the enemy, we run to help the team.

The combat system.

For Honor is unique in this. There is nothing more like. There is no such complex and thoughtful combat system in more than one game. If we talk about the whole game, here you can’t just jam the enemy with one button. You need to be able to block, parry on three sides. You need to be able to make fraudulent blows, monitor the distance, the environment. Apply special techniques available to every hero. And all this in three dimensions.
The combat system is what it is worth playing for. The game has a strong competitive spirit. Victory gives joy, a beautiful victory – doubly. All this outweigns numerous “departures” from the battle and makes you go into the game again.

The game is not for everyone.

Minus is or plus, it’s https://nongamstopsites.uk/ hard to say. But, nevertheless, this is so. If you are used to casual fantasy. If you are used to choosing a slight level of complexity, and then boast that you have passed the game in 3 hours. If you cannot play after you are 5 times in a row, they smeared the wall in clean. If you have no desire to spend many hours on training with a bot. Then this game is not for you. You just delete it, and with the words “There is nothing” to play to play The Sims.

Again about the disadvantages of the game.

I already wrote about all kinds of departures from the game, at the most not suitable points. And this is not the problem of your Internet connection. That is, even if you have a very high -quality and fast Internet, you will have the same problems with sorties from the battle. And it causes a lot of inconvenience. All this applies only to the modes of the game four for four players. In duels (1na1) I didn’t notice this. In Boyne (2 is 2), “flights” are not often.
The game has no dedicated servers. They are used to use peer-to-peer architecture. Therefore, if at least one person in the match has at least one person in the Internet, everyone has them. I have to suffer.
I also want to note that the game happens, it is loaded for a long time. You have to wait for you to start a fight. But this is tolerant. The biggest problem for Honor is "departures". Throughout the battle, someone throws someone away, the kneads come in of them new players. It may happen that it will throw you away. Or so that you will play with only bots, because there is no one else.

For Honor? Ubisoft you are joking?

Come in a warrior, now I will teach you the skill of battle. I am your teacher, I am your Sensei. Remember the warrior, this is your sword, he is continuing your hand. Your sword is your life. I remembered? Fine! Now forget all this nonsense and listen to me. Look, you see the enemy? Mani here, closer, closer, wait … Let’s grab him,- and into the abyss. So well done.
Come on the next. Holdar come here. Now I will teach you the skill of battle. Remember Holdar, your sword … Come on. Listen here Holdar, you see the enemy? Well done! Be on the alert, mani his mani, back back. Like this. Now take it on the hump and run, run. You see a stake, well done, give the enemy there. Planted? Here you are a real warrior.
The next leader. Listen here, a big man. You are wikings brave guys, strong like bulls, you are terrible in battle, win any enemy, I believe. But this is not important. Here you see you have a shield? You see – excellent. Now forward to the enemy. Remember, the abyss to the right. What are you saying, she is far away? Don’t think about it yet. So, here he is the enemy, wait for the moment the leader. Now put it on the shield, quickly. And push, push, push him to the right. Well done, throw him there.
Now the conqueror. Listen to me … Ah, you already threw off the enemy, well, well done, you’ll go far away. Do not forget to triumphantly scream for honor.
No, well, seriously, developers with humor simply. Call the game "for honor". In which you can be thrown from the cliff; into the abyss; into water; can be planted on stakes; throw it into lava; push on fire. And also cover up the arrow, you can get into the trap, they can throw a bomb, smoke grenade in you. Damn, even a projectile with a catapult can cover. At the same time, someone will definitely shout the honor.

The story campaign.

Yes, she is. And she is not bad. I went through the whole campaign, I liked it. Let them play for different characters and different fractions. Each with its own plot, each faction has its own motives. Playing is interesting, look at all this too. For passage, you can earn steel (game currency) and chests with materials. All this will come in handy in the network game.

Optimization

This is one of the advantages of the game. She is good. The game will work well even on a not very powerful gland.

What else interesting?

Animation, probably one of the best I saw in games. The movement of the heroes is very realistic. Movement technology in all its glory.
I also liked the design. The design of the characters is very worthy. So many variety of materials and shapes of metal, leather and textiles. And how it all looks beautiful. And together with the chic animation and brutal cries of heroes, all this looks impressive. What is the only Holdar one with his “dolls” and a sweeping not blocked attack by his healthy ax.
Yes, the design is not in many ways realistic. No one would make any horns on the Viking helmet. The helmet would fly away when hit on these horns, and no one will take risks. The same goes for jewelry on the shields. The shield should be even and better streamlined. So that the enemy sword glides along the shield and armor in general.
Beauty for the sake of realism, and so everywhere now. But this is not bad, otherwise it would be bored.

Reflections aloud.

You can’t reveal all aspects of the game, but the goal has been achieved, the article is written. You could write a lot more. And about pumping the characters – what it gives, what it affects and where it works in the game. About daily tasks and their benefits. About what currency is in the game and what it is spent on (yes, you can invest real money in the game). And about much more. But the goal was to convey the impression of the game, to tell what it was in general. And yes, once again for Honor, the game is not for everyone, but only for lovers of this type of entertainment, ready to endure its shortcomings, and wait for them to be corrected.

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Seguridad Proactiva en Almacenes con Racks

¿La seguridad en tu almacén es solo una casilla por marcar?

Con la presión de cumplir plazos y optimizar costos, la seguridad a veces se trata como un trámite más. Pero verla así es perder una oportunidad clave: fortalecer la cultura interna y asegurar la continuidad de tu operación.

La verdadera resiliencia no nace del cumplimiento mínimo, sino de una cultura donde la prevención es prioridad y los riesgos se gestionan antes de que exploten. En ese escenario, los racks son la columna vertebral de tu sistema de almacenamiento y juegan un papel central.

Los costos ocultos de la inseguridad

Ignorar la seguridad tiene un precio mucho más alto que una simple multa.
Hablamos del costo humano de los accidentes laborales: lesiones, bajas, demandas legales y un impacto directo en la moral del equipo. Además, los daños a la mercancía pueden significar pérdidas económicas importantes, retrasos en la cadena y clientes insatisfechos.

A esto se suman las sanciones legales y una reputación empresarial dañada. Porque sí, las normativas incumplidas traen multas, pero también una imagen afectada que cuesta mucho más levantar. Y si el ambiente se percibe como inseguro, la moral del equipo cae, se incrementa el estrés, baja la motivación y la rotación de personal se dispara.

La inseguridad cuesta más de lo que imaginas.

Construyendo una cultura de seguridad

Una cultura proactiva no se impone, se construye con pilares sólidos:

  • Liderazgo visible que predica con el ejemplo.
  • Participación activa del personal.
  • Canales abiertos para reportar riesgos sin miedo.
  • Capacitación específica y continua.
  • Protocolos claros y accesibles.
  • Inspecciones periódicas y análisis de incidente

El rol protagonista de los racks

Tus racks no son solo estructuras:

  • Diseño certificado y resistente.
  • Instalación profesional sin improvisaciones.
  • Respeto a la capacidad de carga.
  • Mantenimiento periódico.
  • Accesorios de protección y señalética clara.

Un rack mal instalado puede ser una bomba de tiempo.

Racks del Pacífico: tú aliado en esta transformación

Te ayudamos a convertir la seguridad en una ventaja competitiva:

  • Racks con calidad certificada
  • Instalación profesional
  • Asesoría en buenas prácticas
  • Mantenimiento e inspección programada
  • Un compromiso real con tu equipo y tu operación

La seguridad es el cimiento de todo

Invertir en seguridad no es un gasto, es proteger a tu gente, tu inventario, tu reputación y tu paz mental.

Contáctanos y transforma tus racks en la base de una cultura de seguridad sólida.

 

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El checklist que ningún Jefe de almacén debería ignorar

Si gestionas un almacén, sabes que un error en la estructura de los racks puede frenar toda la operación, poner en riesgo al personal y generar costos inesperados.
Este artículo no es solo informativo: es una guía práctica con una checklist completo dividido por frecuencia, para mantener tus racks seguros, operativos y dentro de norma.

Si trabajas en logística, mantenimiento o supervisión, este contenido te ayudará a prevenir fallas, evitar multas y mantener la seguridad del equipo. Además, te mostramos cómo podemos ser tu aliado estratégico en este proceso.

¿Qué se debe revisar y cuándo?

Checklist diario

Inspección visual rápida:

  • Pasillos libres de obstáculos. (cajas, pallets fuera de lugar, etc.).
  • Asegúrate de que no haya golpes recientes visibles en los puntales
  • Confirma que las Cargas esten bien colocadas. (centradas en las vigas, sin sobresalir).
  • evita usar pallets dañados o inestables en los racks

Checklist semanal

Revisión operativa:

  • Revisa la Alineación vertical de marcos. (¿se ven rectos?).
  • Detecta deformaciones o dobleces en vigas.
  • Verifica Piezas sin soltar ni modificaciones no autorizadas.
  • Revisa Etiquetas de carga visibles y legibles.

Checklist mensual

Mantenimiento funcional:

  • Limpieza de derrames cerca de la base.
  • Revisión y ajuste básico de tornillos y anclajes.
  • Verificar protecciones correctamente instaladas.
  • Documentar daños para seguimiento.

Checklist trimestral

Inspección estructural preventiva:

  • Revisar corrosión, óxido o pintura levantada.
  • Verificar verticalidad con nivel o plomada.
  • Evaluar humedad o polvo acumulado.
  • Registro fotográfico e informe interno.

Inspección Técnica Anual: Garantía de seguridad y cumplimiento

Esta revisión especializada requiere un técnico capacitado que evalúe toda la estructura del sistema de almacenamiento según la norma internacional UNE-EN 15635, ANSI MH16.1, CSA A344 y la normativa local aplicable.

En Racks del Pacífico, contamos con la experiencia para realizar este tipo de inspecciones, enfocándonos en la seguridad, el cumplimiento y el rendimiento a largo plazo de tus racks. Nuestro equipo está preparado para ayudarte a mantener tu almacén operativo y alineado con las mejores prácticas del sector.

Te ofrecemos:

  • Evaluación estructural completa según la norma UNE-EN 15635,ANSI MH16.1, CSA A344
  • Clasificación de daños por niveles de riesgo (verde, amarillo, rojo) para priorizar intervenciones.
  • Recomendaciones preventivas y correctivas que optimizan la seguridad.
  • Informe técnico detallado, útil para auditorías internas o externas.

Si tus racks aún no han sido inspeccionados por un técnico especializado, este es el paso clave para garantizar su integridad estructural.

¿Detectaste Fallas en Racks?

  • Etiqueta el área como fuera de servicio.
  • Reporta al área técnica de inmediato.
  • No uses esa zona hasta su reparación.
  • Nunca modifiques la estructura sin autorización técnica.

Esta guía te ayuda a mantener tus racks en buen estado a largo plazo. Recuerda: prevenir no solo ahorra dinero, también protege a tu equipo y evita interrupciones en la operación.

¿Necesitas una inspección técnica? ¡Contáctanos!

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La ola de la eficiencia: ¿por qué la demanda de racks está transformando el almacenamiento moderno?

En el mundo competitivo de hoy, ser eficientes en cada paso de la cadena de suministro ya no es una ventaja: es una necesidad. Desde que recibimos la mercancía hasta que llega al cliente final, tener un almacenamiento optimizado se vuelve clave.

Y justo aquí es donde entra en juego la creciente demanda global de racks industriales. Pero, ¿qué impulsa esta ola de eficiencia y por qué los racks están revolucionando los almacenes modernos?

Las cifras lo confirman:

  • El mercado mundial de racks industriales crecerá de $11.0 mil millones en 2022 a $16.0 mil millones en 2029, con una tasa de crecimiento anual (CAGR) del 5.6%.
  • Para 2032, se estima que alcance los $13.9 mil millones, creciendo a un ritmo del 4.2% anual desde 2025.
  • Asia-Pacífico lidera la demanda, mientras que Europa crece a mayor velocidad.
  • En América Latina, cada vez más empresas están dando el salto hacia una logística moderna para no quedarse atrás.

¿Por qué todos están invirtiendo en racks?

La respuesta está en la evolución del consumidor y la presión por entregar más, en menos tiempo:

E-commerce: el aumento de pedidos exige rapidez, precisión y buena organización.

Espacios costosos o limitados: los racks permiten aprovechar al máximo el espacio vertical sin tener que ampliar instalaciones.

Eficiencia operativa: reducen errores, agilizan el picking y optimizan los recorridos dentro del almacén.

Clientes más exigentes: la experiencia del cliente también depende de una entrega rápida y sin fallas.

Impulsa la eficiencia de tu logística

La creciente demanda de racks industriales no es una moda: es una señal clara del cambio de mentalidad.
Cada año, más empresas invierten en sistemas de racks industriales no solo para sobresalir, sino también por su versatilidad para adaptarse a distintos tipos de operación y necesidades logísticas.

La alta demanda es una señal: quien se adapta, crece.

Hoy, optimizar tu almacén no es un lujo, es una necesidad si quieres ofrecer un mejor servicio al cliente y mantenerte competitivo en un mercado que no espera.

¿Estás listo para transformar tu logística?
Hablemos y encuentra el sistema de racks que mejor se adapte a tus objetivos.

 

 

Fuentes: Fortune Business Insights,Persistence Market

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La Ruleta Rusa de tu Almacén: ¿Qué Rack Fallará Hoy?

Imagina el estruendo, la sacudida que recorre tu almacén. Un montacargas descontrolado, un error en la maniobra, y de repente, la integridad de tus racks, la seguridad de tu equipo y la continuidad de tu negocio penden de un hilo. Si bien los golpes menores son una preocupación constante, ¿estás realmente preparado para el impacto catastrófico que puede tener consecuencias devastadoras?

La realidad es que un choque severo en la estructura de tus racks puede desencadenar un efecto dominó peligroso. Columnas vitales se debilitan, la capacidad de carga se compromete y el riesgo de colapso parcial o total se dispara. Las pérdidas van mucho más allá del inventario dañado; hablamos de posibles lesiones graves a tu personal, interrupciones operativas costosas y un impacto significativo en tu rentabilidad.

La solución para mitigar este riesgo latente reside en: una protección contra impactos bien planificados y de inspecciones profesionales periódicas. No se trata solo de instalar protectores básicos. Requiere una evaluación exhaustiva de los puntos críticos de tu almacén, donde el tráfico de equipos es intenso y la posibilidad de colisión es mayor.

¿Cuáles son esos puntos críticos y qué soluciones existen?

  • Columnas de los racks en zonas de alto tráfico: Necesitan protectores de columna de alta resistencia, capaces de absorber la energía de un impacto significativo y evitar daños estructurales.
  • Extremos de pasillo: Son vulnerables a giros bruscos y maniobras en espacios reducidos. Barreras de seguridad robustas en los extremos actúan como una defensa crucial.
  • Áreas de carga y descarga: La actividad constante aumenta el riesgo. Sistemas de protección perimetral y protectores específicos para muelles de carga son esenciales.

Implementar estas medidas de protección no es un gasto, sino una inversión inteligente en la seguridad de tu equipo y la continuidad de tu negocio. Al prevenir daños estructurales graves, evitas costosas reparaciones o reemplazos completos de los racks, minimizas el riesgo de accidentes laborales y aseguras un entorno de trabajo más seguro y eficiente.

En Racks del Pacífico, entendemos la importancia de proteger tu almacén contra estos riesgos extremos. Podemos ayudarte a evaluar tus necesidades específicas y ofrecerte soluciones de protección contra impactos diseñadas para brindar la máxima seguridad y durabilidad.

No esperes a que ocurra lo impensable. Toma medidas proactivas para proteger tu almacén y a tu equipo.

Contáctanos hoy mismo para una evaluación de tus riesgos de impacto y descubre las soluciones de protección

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Automatización vs. Almacenamiento Tradicional: ¿Cuándo conviene cada uno?

En la logística moderna, la eficiencia y la adaptabilidad son fundamentales. Al considerar la automatización de almacenes, es esencial entender las opciones disponibles y cómo se alinean con las necesidades específicas de tu negocio.

¿Qué implica automatizar un almacén?

La automatización en almacenes se refiere al uso de tecnologías para gestionar el almacenamiento y la recuperación de mercancías con mínima intervención humana. Los sistemas automatizados pueden clasificarse según su grado de automatización:

Sistemas semiautomáticos:

Requieren intervención humana para ciertas tareas, pero automatizan procesos específicos. Ejemplos:

Racks dinámicos: Estanterías que utilizan la gravedad y transportadores para mover productos, facilitando el acceso y la organización.

Sistema de Radio Shuttle: Vehículos motorizados que transportan pallets dentro de los racks, reduciendo la necesidad de montacargas y mejorando la eficiencia del espacio. Más detalles sobre este sistema aquí: (Descargar catálogo Rack/Wap)

Sistemas totalmente automáticos:

Funcionan sin intervención humana, utilizando tecnología avanzada para operar. Ejemplos:

Sistemas AS/RS (Sistemas Automatizados de Almacenamiento y Recuperación): Utilizan grúas automáticas o vehículos lanzadera controlados por computadora para almacenar y recuperar pallets.

Robots Móviles Autónomos (AMR): Equipados con cámaras, sensores y escáneres, estos robots se mueven de forma autónoma por el almacén, adaptándose en tiempo real a su entorno y optimizando las rutas de transporte.Click en la imagen

¿Cuándo es mejor seguir con almacenamiento tradicional?

Los racks convencionales son ideales si:

  • Alta rotación de productos: Necesitas flexibilidad en la disposición del almacén.
  • Inversión inicial: No justifica una gran inversión en tecnología.
  • Flujo eficiente con montacargas: Los montacargas y operarios pueden manejar eficientemente el flujo de mercancía.
  • Adaptabilidad: Requiere flexibilidad ante cambios frecuentes en el catálogo de productos.
  • Costo-beneficio: En operaciones donde la automatización no generaría un retorno de inversión claro. Es decir, si el volumen de movimiento y la optimización del espacio no justifican el costo de un sistema automatizado o semiautomatizado.

¿Cuándo conviene automatizar un almacén?

Las soluciones automatizadas son ideales si:

  • Tienes gran volumen de pedidos: Necesitas rapidez en el picking.
  • Reducción de errores humanos: Quieres disminuir costos operativos a largo plazo.
  • Espacio limitado: Los sistemas AS/RS y Radio Shuttle permiten almacenar más productos en menos espacio.
  • Control en tiempo real del inventario: Necesitas tener un control preciso de tu inventario en todo momento.

Empresas que han optimizado su logística con Radio Shuttle

Muchas compañías han implementado sistemas de Radio Shuttle para mejorar la eficiencia y reducir costos operativos. Por ejemplo:

  • Retail, supermercados, electrodomésticos: Han agilizado la gestión de inventario en almacenes de alta rotación y mejorado la manipulación segura de productos voluminosos.
  • Industria alimentaria y farmacéutica: Utiliza este sistema para optimizar espacios fríos y garantizar la trazabilidad de productos.

Ahora que tienes más claridad sobre las opciones disponibles y cómo cada una puede beneficiar a tu negocio, es el momento de evaluar cuál se ajusta mejor a tus necesidades. Si lo que buscas es mejorar la eficiencia sin realizar una inversión tan alta como la de un almacén 100% automatizado, los racks tradicionales o los sistemas semiautomatizados son opciones excelentes que también ofrecen grandes beneficios operativos.

La decisión no debe basarse en tendencias, sino en un análisis detallado del costo, el retorno de la inversión y el impacto de cada sistema en la eficiencia operativa.

Si necesitas orientación para tomar la mejor decisión, ¡contáctanos! Estamos aquí para asesorarte y ayudarte a elegir la opción que mejor se ajuste a tu negocio.